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Old Aug 12, 2005, 04:09 AM // 04:09   #1
Desert Nomad
 
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Default Class Suggestion - Morphling or Transfigurist

Basic Description: A person who can change into an animal or person and harness their skills and then add their own flare onto the abilities.

Armour: Leather tight armour.

Attributes:

Immunity* - Allows the person to recover from ailments quicker
Morphing - Skills that involve copying of skills and features of opponents
Altering - Skills that enhance the environment for the team or create obstacles

Skills:

<<Immunity>>
<none> (well there could be some, but I just didn't think this really matters, just sacrifice life to swap ailments with an opponent or sacrifice life to heal all ailments, it's kinda like fast casting in a sense.)

<<Morphing>>
Blend in. You take on the form of a tameable animal in it's native environment for X seconds.

Swap Places. You and target opponent swap skills, attribute points, and character for X seconds and target opponent's skills take twice as long to cast.

Splitting Image. You now have target ally's image and name for X seconds.

Deja Vu. Everyone in combat is now a grey blob and all skills and attacks hit for X damage for X seconds.

Mist. You're now turned into air for X seconds in which you can only walk for X seconds through people and creatures.

Rememberance. Target opponent is now shorter, 50% faster, with no armour and takes 50% more damage for X seconds

Overwhelm. You create X duplicates of yourself that live for X seconds.

You get the just of it.

<<Altering>>

Rampant Growth. A tree grows in front of you with X health.

etc... I'm now out of brain juice.

Well hopefully you understand some of it, it's mainly some one who can transform and what not and make other things change.
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Old Aug 12, 2005, 04:16 AM // 04:16   #2
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I like the transformation part because that was my favourite build in d2... but im not sure about turning into air and everything..

some of the skills need work, but at least is a new idea...
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Old Aug 12, 2005, 04:40 AM // 04:40   #3
Desert Nomad
 
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well it's completely original, I haven't even known of there being a morphling in anything, it just occured to me, and I'm sure the skills on guild wars were not all created by one person, and since I'm just one person, I can only do so much. glad you like it.
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Old Aug 12, 2005, 05:05 AM // 05:05   #4
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Ack... Morphling. <shudder> I'm having flashbacks to my Magic: The Gathering days when I got pwned by Urza block "Accelerated Blue" decks full of Morphlings. And if you have any idea what I just said, I'm glad I'm not the only nerd in the world.
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Old Aug 12, 2005, 05:15 AM // 05:15   #5
Lion's Arch Merchant
 
 
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In order to answer this post, I'll have to break it down in parts, and move some things around...

Quote:
Originally Posted by Kai Nui
Basic Description: A person who can change into an animal or person and harness their skills and then add their own flare onto the abilities.
Quote:
Originally Posted by Kai Nui
Well hopefully you understand some of it, it's mainly some one who can transform and what not and make other things change.
So is it a person that morphs, morphs other things, or does both?

Quote:
Originally Posted by Kai Nui
Armour: Leather tight armour.

Attributes:

Immunity* - Allows the person to recover from ailments quicker
Morphing - Skills that involve copying of skills and features of opponents
Altering - Skills that enhance the environment for the team or create obstacles
Immunity = overpowered in this description. There are skills and items that allow quick recoveries already and those are rare (depending on what's being recovered from). If it's a sacrifice thing, then it becomes borderline Necro stuff.

Morphing: Now you've turned it into copying other stuff and it's no longer "Morphing" which suggests a change.

Altering: Are you suggesting things like those found in the Dragon's Lair? Again you are talking about something that would be way overpowered.

Quote:
Originally Posted by Kai Nui
Skills:

<<Immunity>>
<none> (well there could be some, but I just didn't think this really matters, just sacrifice life to swap ailments with an opponent or sacrifice life to heal all ailments, it's kinda like fast casting in a sense.)
This is more in-line with what Necromancers already do as far as "sacrificing life" so it wouldn't make sense to duplicate it here.

Quote:
Originally Posted by Kai Nui
<<Morphing>>
Blend in. You take on the form of a tameable animal in it's native environment for X seconds.
Since we can attack untamed animals, I would assume MOBs would get to as well. Changing into an animal would probably be a BAD thing in the middle of battle.

Quote:
Originally Posted by Kai Nui
Swap Places. You and target opponent swap skills, attribute points, and character for X seconds and target opponent's skills take twice as long to cast.
Two things: This would be more of a PvP thing, and since ANet is trying to make all skills as useful as possible in both, this would be pointless. Not only that, but most MOBs are non-human and swapping skills in those cases would probably handicap YOU.

Quote:
Originally Posted by Kai Nui
Splitting Image. You now have target ally's image and name for X seconds.
For the purpose of what?

Quote:
Originally Posted by Kai Nui
Deja Vu. Everyone in combat is now a grey blob and all skills and attacks hit for X damage for X seconds.

Mist. You're now turned into air for X seconds in which you can only walk for X seconds through people and creatures.
Now we've finally hit upon some skills that suggest "morphing" of some kind. Sadly, I don't see the purpose of these other than to prolong battle. "Deja Vu" (inappropriately named by the way). Would simple cause a lull in battle while eveyone dinged each other for X damage. "Mist" would just make it so you could escape from being boxed in, which could be useful, but since you never added whether you could attack or not, this skill could potentially be overpowered.

Quote:
Originally Posted by Kai Nui
Rememberance. Target opponent is now shorter, 50% faster, with no armour and takes 50% more damage for X seconds
One: Why did you name this Remembrance? The name doesn't have anything to do with the effect.

Two: Huh? What kind of weird mishmosh of effects is this? What does being short have to do with this game at all anyway? Besides that... you want your target to be armorless AND take 50% damage? Can you say "1-hit-kill"?

Quote:
Originally Posted by Kai Nui
Overwhelm. You create X duplicates of yourself that live for X seconds.
You wanted "Mist" so you can escape from being ganged, then you want a skill so you can do it to someone else? How would you control these duplicates anyway? Only way I could see it is if they ran around like henchmen... in which case you should just use henchmen!

Quote:
Originally Posted by Kai Nui
You get the just of it.
Unfortunately, no... I didn't get the "gist" of it, because your ideas bounced around too much.

Quote:
Originally Posted by Kai Nui
<<Altering>>

Rampant Growth. A tree grows in front of you with X health.
So, now I have to be a lumberjack to fight you? When you suggested Altering above, I didn't think you meant you planned to be a gardener. I was expecting something close to Mesmer skills... of course, then you could always just be a Mesmer.

Quote:
Originally Posted by Kai Nui
etc... I'm now out of brain juice.
As easy as this one is...no comment.

Really, this sounds too much like a combination of Mesmer and Necromancer skills. You had some small, interesting thoughts buried in there, but then you retread them with thing that were already in the game in some form.

If we MUST have a new spellcaster (which we REALLY don't need...), then it should be something COMPLETELY new... not a rehash of old skills in a new wrapper. Please steer away from ideas that even LOOK like thing currently in the game...

Last edited by emil knight; Aug 12, 2005 at 05:37 AM // 05:37..
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Old Aug 12, 2005, 07:23 AM // 07:23   #6
Desert Nomad
 
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er, how exactly does mine seem like anything already in the game? I'm just setting a frame for a new class, and at the time, that's what I could think of. This isn't a spell caster either. Perhaps I failed to describe it better, so I'll revise them and repost the effects and what not for everyone to understand more clearly.
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Old Aug 12, 2005, 07:44 AM // 07:44   #7
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I was kinda expecting a diffrent idea when i heard morphing... i thought it would be like a werewolf for X seconds and you would have skills you could only use while in that form... its kinda like the warrior idea where you can only use some skills with some wepons and stuff... its a little d2ish but i like that idea
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Old Aug 12, 2005, 08:20 AM // 08:20   #8
Desert Nomad
 
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Basic Description: Someone or something that can manipulate the appearance and how things work in their environment including themselves

Armour: Leather tight armour.

Attributes:

Immunity* - Allows the person to recover from ailments quicker
Avoiding - Allows the person to get closer to creatures without aggrivating them
Morphing - Skills that involve the changing or copying of skills and features of opponents and allies
Altering - Skills that manipulate the environment for the team or create obstacles

Skills:

<<Immunity>>
<none> (well there could be some, but I just didn't think this really matters, just sacrifice life to swap ailments with an opponent or sacrifice life to heal all ailments, it's kinda like fast casting in a sense.)

(I just put this here for lack of a better thing to place, but I've come up with a different better primary attribute.)

<<Avoid>>
Used mainly in PVE, but has skills that work in both PVP and PVE.

Disappear. You are no longer visible to opponents for X seconds.

Flip Flop. You swap places with target opponent and they move 33% slower for X seconds

Horrifying. When anything gets within X feet of you they are forced away from you for X seconds.

Mirror. You create a clone of yourself that appears inside of you and goes in the opposite way you walk. (this would be used in PVP since you both start out in the same location and can view your alter self on the screen. People could controll the mimic as your self does things like walk into walls to make them think you're the false one, etc... depends on if they like it or not since a lot of the PVP arenas are pretty much a mirror image of themselves, so it could work.)

<<Morphing>>
Blend in. You take on the form of a tameable animal for X seconds or until you use another skill or attack. (This is mainly for PVE and allows you to sneak past people without them getting aggro'd. You could use this on PVP animals aswell to try to trick them into thinking they're weaker. I've tweaked it a bit, and this is just probably going to be a skill that won't be used in PVP much. Some skills are like that)

Swap Places. You and target opponent swap skills, attribute points, and character for X seconds and target opponent's skills take twice as long to cast.(this would be useful, because not only do you have their skills, you have now made the other opponents turn against their "Friend" allowing you to use one of their own guys as a tank and the draw back is limited attributes. That's for PVE, in PVP it is even more useful because you have to think on your feet if it happens.)

Splitting Image. Target ally now has your image and name for X seconds.
(This is mainly a PVP skill, not thought out too well, but was made to make the whole team look the same. I have tweaked it a little though.)

Deja Vu. Everyone in combat is now a grey blob and all skills and attacks hit for X damage for X seconds.(this ensures losing enemies will go down, deja vu is to make it seem like you just saw that. Ok, maybe I did use it inappropriately, but it's not the name that counts I think. This skill can also allow your team to not fight and force your opponents into the grey blob state in which case you have ownage over them temporarily.)

Mist. You're now turned into air for X seconds in which you can only walk for X seconds through people and creatures. (when I said, "you can ONLY walk" I meant you could "ONLY walk." Since when can you be attacked by air? The pressurized can wasn't invented until long after guild wars lol.)

Rememberance. Target opponent is now shorter, 50% faster, with no armour and takes 50% more damage for X seconds (turns them into a child, seeing as creatures would probably be smaller and would take ages to create child images for everything, I made them small enegetic children. Rememberance allows them to remember their child hood.)

Overwhelm. You create X duplicates of yourself that live for X seconds or until they are hit. They run around trying to confuse on who is really you. (I don't understand how you could have come to that conclusion. This allows you to create copies of yourself that run around but are instantly killed when attacked. hopefully I edited it so that it is more understandable. They do not fight, they just run around to confuse... actually I should move this up to the avoid skill.

Hopefully that helps.

<<Altering>>

Pitch black. Target opponent is now unable to see anything for X seconds except the flashes of light from the battle. He can attack enemies or allies unknowingly.

Reversal. All skills do the opposite for X seconds. (Let me explain, if you're a monk you now deal damage and if you're a warrior you now heal. You would then be targeting your opponents with moves such as healing breeze and your allies with conjure phantasm. I think this is a nice skill to add, and it wouldn't be hard to add in because you target the opposite of who you'd normally and all life causes pain and all attacks cause health. Eh.)

Polarity. Target opponent's controls now do their polar opposite for X seconds and take X damage when they stand still.

Dizzyness. Everyone is now in a drunken state and your team is numb to all attacks for X seconds. (if you've had a beer you know what I mean. there is beer in the game. This makes it weird. )

Pause. You and target opponent are completely frozen and will remain that way for X seconds unless they are the target of a healing spell. (the duration is kinda long so that people can freeze opponents. This does not work if there is no one else to heal them. In other words, you can't use this on a team's only monk or on an opponent that can heal when there are none around to heal it.

Air Walking. You will not descend if you walk down a slope, but instead walk forward. You will be able to stand in mid-air for X seconds until you fall to the ground. You have a 50% chance to evade attacks from the ground. (this is useful against warrior monsters or players and helps escape from even distance players or monsters aswell.)

Part the Sea. If you walk into tar, lava, water, ice, etc.. that causes negative effects, you repell them away with an aura.

Wall of Roots. A wall of roots comes up similar to how what happens in the maguuma jungle or near the start of a cave in PVP.

Puddle. You create a puddle of lava spanning X feet wide behind you. (So when you're walking it dribbles lava behind you until it's as long as it is. this would be a stance.)

That's all I have for now, more critique is gladdly accepted!
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Old Aug 12, 2005, 10:47 AM // 10:47   #9
Lion's Arch Merchant
 
 
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Quote:
Originally Posted by Kai Nui
er, how exactly does mine seem like anything already in the game? I'm just setting a frame for a new class, and at the time, that's what I could think of. This isn't a spell caster either. Perhaps I failed to describe it better, so I'll revise them and repost the effects and what not for everyone to understand more clearly.
You can imagine this whichever way you like... it's a spellcaster, plain and simple. Your ORIGINAL post contained alot of effects that were similar to current ones, just as I had pointed out. Sacrificing life for X effect is what Necros do now.

Now you've taken many of the same skills and re-explained them, in some cases making them even MORE overpowered, not changing them at all but offering a lengthy explaination of why you think it's a good idea, or in others you've increased the "HUH?" factor.

Let me give an example...

Quote:
Originally Posted by Kai Nui
Splitting Image. Target ally now has your image and name for X seconds.
(This is mainly a PVP skill, not thought out too well, but was made to make the whole team look the same. I have tweaked it a little though.)
Here you've further explained the skill, but the the question remains... for the purpose of what? Do you think, as a player, taking another persons NAME and IMAGE would fool me? I'm fighting a Warrior, suddenly he looks like a "Morpher"... but he's still swinging his axe that now looks like a staff?

Or this one:

Quote:
Originally Posted by Kai Nui
Overwhelm. You create X duplicates of yourself that live for X seconds or until they are hit. They run around trying to confuse on who is really you. (I don't understand how you could have come to that conclusion. This allows you to create copies of yourself that run around but are instantly killed when attacked. hopefully I edited it so that it is more understandable. They do not fight, they just run around to confuse... actually I should move this up to the avoid skill.
The original name and description were what lead to my original understanding. Now you've re-explained, so I will re-examine.

1) You create duplicates of yourself... where? Around you? Ok... now I'm an Axe Warrior with Cyclone Axe... bang, I found you and your spell is useless.

2) Why would these "run around" anyway? If they were running around and unless YOU started doing the same, I think I could figure out which one is you. They aren't a threat unless they attack me and I would assume you would be, so I would attack the one guy who was attacking me. Again, useless spell.

3)How long would this supposed "ruse" go on? 5 Seconds, 10... maybe 30? If you brought that to PvP, I don't think your "clones" would last long anyway.

Or here... you've added a skill:

Quote:
Originally Posted by Kai Nui
Pitch black. Target opponent is now unable to see anything for X seconds except the flashes of light from the battle. He can attack enemies or allies unknowingly.
OK... how would you pull this one off? If it's a blind spell, we have plenty... so you HAVE duplicated from elsewhere in the game.

If it's what it SOUNDS like, then it only means one thing... you plan to black out the entire screen (apart from maybe your own skill bar) with brief flashes of what's going on in the game. Name me ONE skill that affects the player directly? You've just created one with this idea... and please don't say it's not overpowered... that would be GAMEBREAKING.

And how about this one:

Quote:
Originally Posted by Kai Nui
Rememberance. Target opponent is now shorter, 50% faster, with no armour and takes 50% more damage for X seconds (turns them into a child, seeing as creatures would probably be smaller and would take ages to create child images for everything, I made them small enegetic children. Rememberance allows them to remember their child hood.)
Ok... so you've explained that you would like people to look like kids with this spell. And... why? What's the POINT of that? Not only that, but you didn't even CHANGE this one...IT'S STILL OVERPOWERED!

So you've made the target faster... but you've stripped them of thier armor AND made them take HUGE amounts of damage! I could kill a person under this with a starter weapon within the X seconds you propose.

I won't bother to disect the rest of the new post, because I could spend hours on it...

I do give you credit for some of them though. Flip Flop is an interesting idea... could be more useful than Mist would be plus your opponent wouldn't be able to chase you. Polarity also has merit.

Simply put, it's another spellcaster build (you can't possibly believe this is melee, and it's not even close to being a hybrid), and most of the skills you posted are flawed. It would take ALOT of tweaking to get this idea into the game AND balance it with the rest of the game.
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